As the leader of a guerrilla force facing impossible odds, you must ignite a global resistance to eliminate the alien threat and save the hum race from extinction. XCOM 2. The Shield Commander is fragile without its energy barrier, so focus fire on it before it can raise its shields. XCOM 2 is a pretty great turn-based strategy game about killing aliens. ADVENT Turret: Steadfast and ready to mow down intruders like blades of grass, ADVENT Turrets are dangerous stationary threats with heavy cannons. Most aliens can use elevator. The Resonant’s weakness is not immediately known, however their priority to support means they should be targeted first on the battlefield, and since their abilities are Psi based, then disorientation and stuns will likely stagger their support abilities. Now Available. Cyberdisks have much the same strengths as Floaters, along with being immune to poison, fire, and many psionic abilities. Where they aren’t physically strong, they are extremely durable and should be taken as a massive threat, given their almost guaranteed hit chance, however they are not unbeatable. Much like the Resonants, Thralls can sacrifice themselves for the Sorcerer, so it’s often smart to target Thralls first rather than their human allies. To change these skins (which will change the skin of all the aliens of that type that are recruited by Xcom. This defaults to your Review Score Setting. Heading into the tactical section of … They are similarly easy to kill as the zombie and PSI zombie counterparts, even easier as they have a Headshot mechanic which allows multiple Lost to be killed in a single turn as long as there’s ammo. XCOM 2: Anarchy's Children Mar 17, 2016. Popular user-defined tags for this product: Check out the entire XCOM Franchise on Steam. Minion Commander: Minion Commanders summon swarms of Drones and Silacoids to overwhelm the player and their squad. Genres:Strategy, DLC / Expansion. Seekers are stealth hit-and-run guerrilla units that appear in pairs and prefer to target isolated units such as squadsight snipers. First appearing in XCOM: Enemy Unknown and maintaining a strong presence throughout the series, Mutons generally serve as frontline assault forces armed with plasma weaponry and a hulking bulk. ADVENT Trooper: In XCOM 2, the aliens succeeded, built an empire on earth, and began intermingling human DNA with the aliens to create hybrids for ADVENT. Silacoid: A black tar-like ball of Flubber, the Silacoid is somewhere between weapon and pet for the Zudjari forces. The easiest way to rid the field of a pesky Psi zombie infection is to deal with it at the source, which is generally a Sectoid that raised the rotter. Resonant: How low the mighty have fallen, the Resonant is a mind-controlled Sectoid used by the Progeny faction of Chimera Squad. The Faceless conceal themselves amongst resistance members during ADVENT retaliation missions, providing dangers to rescuing the resistance members. - 41% of the 1,284 user reviews for this game are positive. Paladins are able to establish mind links with other units, providing them with extra HP and bonuses to aiming as well as use an ability to give their allies extra action points that can be used immediately. Due to their ability to focus squads onto single targets and provide aiming boosts, sniper fire is recommended to deal with them before they can provide an aim bonus to their troops. Sniper Elite: A less explosive sniper than the Rockets, Sniper Elites use plasma launching sniper rifles to take down the player and their squad. Related: XCOM: Chimera Squad - How to Earn Intel Sources (& What They’re For). Legionnaire: Legionnaires serve as the primary bulk force of the Gray Phoenix faction in Chimera Squad. Transform the soldiers of XCOM into an elite alien hunting squad with impressive new weapons and armor to face off against new alien Rulers that will pursue your squad across an entire campaign. Adder: With poisonous melee and a dodge boost that makes it practically untouchable, the Adder of the Gray Phoenix faction is willing to play the long game. VAT included in all prices where applicable. Earth has changed and is now under alien rule. XCOM, the planet’s last line of defense, was left decimated and scattered. This rebellion-themed content pack introduces more than 100 new exotic customizations for the entire arsenal of armors available to your XCOM soldiers. You command a platoon of customizable soldiers that begin as rookies and over time become seasoned veterans with skills dictated by your decisions in skill trees. A recon class can easily dispose of the minion commander before the player becomes overwhelmed. Psi Zombie: Similarly to the regular Zombies, Psi Zombies are effectively walking targets raised by various psionic units as cannon fodder. XCOM 2: Alien Hunters At the time, Alien Hunters was the first real content pack for XCOM 2 since launch, adding three new enemy bosses, … As the leader of a guerrilla force facing impossible odds, you must ignite a global resistance to eliminate the alien threat and save the hum race from extinction. Related: All 12 Ghosts 'n Goblins Games (& Why They Disappeared). Archons, introduced in XCOM 2, provide heavy ordinance and high mobility, alongside Blazing Pinions which allows the Archons to launch missiles which will rain down on XCOM units after a turn. When dealing with Mechtoids, it is advised to deal with the Sectoids squadded with the Mechtoid first to prevent it from regaining shields, then focus fire on it with the entire squad. Scout: Scouts are highly mobile units with the ability to teleport in a fairy predictable pattern. Priests can mess with ally units through mind control and mental links with enemy units, however just like any other mental link ability, kill the priest and it’ll kill their host. This is no mere port, however. Muton: The muscle of the alien army, Mutons are large, in charge, and faster than they look. Starting with XCOM: Enemy Within and going to the newest release, XCOM: Chimera Squad, this article will provide a list of every alien variant in the XCOM series as well as cover the best tactics to use against them. The best way to deal with her is to use similar strategies to ordinary Berserkers, and employ long-range high damage weapons such as snipers. Tech Commander: Tech commanders can place turrets and lay down large bubble shields to protect enemy units. Necromancers are Sectoid Mercenaries that work under the Shrike faction and serve as resupply units by raising fallen allies, enemies, and civilians into PSI zombies as well as summoning Spectral Zombies, previously an ability exclusive to the Warlock from XCOM 2’s War of the Chosen expansion. Earth has changed. Ethereal: Big bosses of the alien army, the Ethereals possess extremely strong psionic abilities in a tradeoff for having proportionally frail bodies. ADVENT Trooper: In XCOM 2, the aliens succeeded, built an empire on earth, and began intermingling human DNA with the aliens to create hybrids for ADVENT. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. They’re easily dispatched with a melee attack with little need to waste bullets on them. Necromancers have much the same weakness as Sectoids in XCOM 2, Flashbangs and Stuns will kill their PSI Zombies and prevent them from making more, however it does not affect the Spectral Zombies, which will die when the necromancer who summoned them is killed. © 2021 Valve Corporation. The Lost: Essentially a new classification of zombie, the Lost are humans whose genetic compound was rendered unstable by the initial invasion, reducing them to zombielike behavior. Sectoids in XCOM: Enemy Unknown are fragile and fall easily to most attacks, while in XCOM 2 they take extra damage from melee hits. Viper King: The ruler of the Vipers and the only male example of the species, the Viper King is a force to be reckoned with. The best option for dealing with the erratic teleportation of the Avatar is to restrict its movement capabilities and status effects such as burns, binds, and poison to prevent it from teleporting and healing after taking damage. XCOM® 2 is the sequel to the award-winning strategy game XCOM: Enemy Unknown. Elites are armed with heavier weaponry, bigger muscles, and an even worse attitude, but they’re just as susceptible to psionic assaults as the ordinary mutons, and if that fails, a squadsight sniper can play a round of target shooting until they fall. 2. Engineers can also hijack and otherwise deal extensive damage to ADVENT MECs. In XCOM 2, Chryssalids gained ambush capabilities and a ranged infection attack, spawning up to three Chryssalids in a similar time frame to Enemy Unknown, making them especially deadly and best dealt with before they can use their poison. Thrall: ADVENT Hybrid soldiers mind controlled to serve the Progeny faction, Thralls have it rough. In XCOM 2, the player-character is the commander of the XCOM military organization that is now reduced to a resistance force opposing the ongoing alien occupation of Earth. There is a fair variety of alien villains that you will encounter in map missions to keep you on your toes. Melee focused tactics are more viable against Cobras than ordinary vipers due to the lack of a bind ability. He is an experienced DM and an avid gamer with many topics to discuss regarding his position and other positions in gaming. Update: September 12th Rebalancing, tweaks, modified skills trees, and for those who have the dlc, access to certain skins. Zombies are basically walking target practice, however if they are not killed within three turns of being spawned, a Chryssalid will be birthed from the walking corpse, ready to kill. My version of Playable XCOM 2 Aliens integrates this one, meaning this one won't be required for mine to work. All rights reserved. Related: Red Dead Online Leak Shows Zombies May Be Coming In Halloween Update. In Enemy Unknown, the best option for lone sectopods is a firing squad of plasma weapons behind strong cover while in later games the best option is to shred the armor and/or attack with anti-robotic enemy weaponry such as Bluescreen ammo. The Assassin: Introduced in the War of the Chosen expansion, the Assassin is one of three Chosen by the elder aliens, and is the only female Chosen. Welcome to the XCOM2: Long War 2 wiki, a part of UFOPaedia.org. ADVENT Priest: Praise be to the ADVENT Priest, who also was added in the War of the Chosen to provide psionic support and status inflicting. Long War 2 is a mod designed by Pavonis Interactive for XCOM2 that introduces many changes, large and small, to the vanilla version of the game. Uber Ethereal: The biggest boss of the big bosses, the Uber Ethereal is the final boss of XCOM: Enemy Unknown. Acid Grenades are one of the best ways to take out armored aliens in 'XCOM 2' Get Special Grenades and Ammo. Without Allies Unknown, you have a chance to recruit Vipers through Covert Actions or by kidnapping one and bringing it aboard the Avenger. ©2015 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, Firaxis Games, XCOM, XCOM 2, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved. The best way to combat the Gatekeeper is to bait it into opening itself to use Psionic abilities, then attack with a high damaging attack while its defenses are lowered. Assault soldiers can kill Chryssalids with a single shot in close range with critical boosting abilities, however the melee-limited Chryssalids are best handled at range to prevent fatal attacks and infectious spreads. Shield Commander: Much like the ADVENT Shieldbearers that come in XCOM 2, the Shield Commanders provide themselves and other enemies with energy barriers. Dominators do not possess the linking capabilities of Paladins, instead opting for a much more aggressive approach to their psionic abilities by inflicting stuns and mind control much like the Sectoids of XCOM 2. Generally any attack will kill a trooper in one hit, and a grenade will deal with them when they’re in groups or behind strong cover. A grenadier with Bluescreen rounds can make short work of an ADVENT MEC by shredding through armor and the robotic damage bonus of the Bluescreen rounds. XCOM 2 is the purest expression of that ethos that Firaxis has yet produced. Their high will makes it difficult but they can be panicked as well to provide breathing room. Related: XCOM: Chimera Squad - How to Unlock New Heroes. Heavy Floater: The same principle as the Floaters, only now they’ve gone and squeezed them into a suit of heavy armor with a bigger gun. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Outsiders have deadly aim, but are fragile much like the Thin Men and Sectoids, making them easy to slay with well-equipped soldiers. You have been warned. If a floater is killed, enemy floaters nearby will likely retreat from combat as well. The initial form of the Andromedon is an alien inside of an armored biosuit, which when killed will begin to leak acid and activate the second form of the Andromedon, the Andromedon husk. ADVENT MEC: If there’s a loud stomping in the darkness during infiltration, chances are it’s an ADVENT MEC. Purifiers are guaranteed to explode when killed with explosive weaponry, and the psionic ability, Fortress, is able to completely nullify the damage dealt by the Purifier, allowing easy management of the enemy. Additionally, in XCOM 2, Sectoid psionic abilities can be halted by flashbangs and other disorienting effects. All the latest gaming news, game reviews and trailers. ADVENT Stun Lancer: The ADVENT Stun Lancer is the Ranger equivalent for the aliens, employing stun batons and rush moves to pressure enemies. A recon class is the bane of these snipers, same as the Rocket Snipers. They’re lean, mean, and they have a … The same strategies of stuns and disorientation will stop the Dominators in their tracks, and the ability Shelter’s Solace will prevent the Psi powers from affecting units. XCOM® 2: Aliens rule Earth, promising a brilliant future for mankind while secretly hiding a sinister agenda. The Outsider is a plain foot-soldier and stays on the defensive, to defeat them either flank them or flush them out in order to gain the upper hand with the same generally applying to the more aggressive Elite Outsiders. The first of these Aliens is the Mechtoid, a Sectoid inside of a powered mech suit, boasting up to double the health of the Sectoid Commanders, heavy armaments that allow for multiple strikes per turn, and usually surrounded by squads of Sectoids providing the Mechtoid with shields. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order. Sectoid: The Sectoid is the most basic of the alien units in the XCOM series, featuring a design not unlike the stereotypical alien. Braxton Kimball has spent the last four to five years of his life playing Dungeons and Dragons, Pathfinder, and many other Tabletop RPGS. They have short black hair and wear blue suits. The Sectoids have appeared in every game in the XCOM series, though as of XCOM 2 their design changed and incorporated human DNA into their genetic code. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Make contact with the Resistance forces in the region, allowing for an assault on the facility. Codex: An energy being not unlike the Outsiders of XCOM: Enemy Unknown, the Codex in XCOM 2 is a being of energy with a solid state core. Serving as the frontline of the Shrike faction from XCOM: Chimera Squad, the Bombers are just as deadly as ever and are best handled outside of their grenade’s blast radius, use armor shredding weaponry to deal with them quickly or let a sniper pick them off from afar. They’re not necessarily enemies more than targets, with poor aim and a pension for running and evacuating during Neutralize Field Commander missions. Their abilities rely on the element of surprise, such as by entering concealment to sneak attack foes and knocking allies unconscious to create copies of the ally. Drones are fairly fragile in comparison to the units they usually are seen escorting, Cyberdisks and Sectopods, however they can be difficult to hit, making explosives a good choice when dealing with squads of Drones supporting a heavier armament. Available now for $9.99 or as part of the Reinforcement Pack, Alien Hunters features a narrative-driven mission, new weapons and armor, a new “Hunter's Lodge” update to the Avenger's Armory, plus three new “Ruler” alien units to combat. Sectoid Commander: More advanced and deadlier than their lesser Sectoid counterparts, the Sectoid Commander is a variant encountered in XCOM: Enemy Unknown. The overall fight against this psionic menace can be made significantly easier through the use of long range weaponry, such as by having a Recon in the player squad. Braxton Kimball is a writer based in Orlando, Florida. Forcing the Hunter to fight in melee will severely lower casualties and enable the squad to fight him on their terms, however Strengths and Weaknesses are still randomly generated. Cobra: Armored, venomous, and out for blood money; the Cobra is a Viper mercenary working for the Shrike Faction in XCOM: Chimera Squad. Archon: An almost angelic appearance conceals the devilish machinations of this upgrade to the Floaters. The aliens of the XCOM series are numerous and each one is unique in various different ways, with this article covering them and their weaknesses. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... when aliens spot you and you still have soldiers to move dont you get to move to better cover? Titan: One of the most dangerous enemies in the game, the gigantic war machine aptly named Titan serves as the second boss of the game and provides the majority of the game's cinematic quality. Aliens (XCOM 2) Aliens is a term collectively designating the extraterrestrial enemy force occupying Earth in 2035 under the veneer of ADVENT, a puppet administration chaired by members of the former Council. He is a college graduate of Full Sail University in Winter Park, Florida with a Bachelor's of Science Degree in Entertainment Business and his first official position is as a freelance writer for Valnet working with Screen Rant with a particular focus on Dungeons and Dragons.