And that’s your entire reaction! It sure beats Ranger 2 or Warlock in terms of damage boosting, plus all the Druid utility goodness. Instead of becoming a beast, you gain 4 temp HP per level, and a few other benefits. ... With that said, the spore subclass is certainly different in flavor from most druids, since instead of restoring life, you can animate a corpse. […], Transmutation magic allows you to alter the energy and matter around you. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level Spell Slots. However, being able to throw this out as a bonus action and having a bunch of enemies choke on your spores is fine. Finally… you’re a crow. Water genasi have a … This is a 10th level feature. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. That’s… Not awful? When you do so, choose a number of Druid Spells equal to your Wisdom modifier + your druid level (minimum of one spell). with Monk to use Flurry of Blows. Append content without editing the whole page source. It remains animate for 1 hour, after which time it collapses and dies. Not exactly tantalizing, and this doesn’t cost any spell slots! If you decide to invest mostly into Dexterity, the Natural Armor of a Lizardfolk will be massive; 13 + Dexterity is nothing to sneeze at! Wood elves are the least surprising race on the list, having been widely recognized as a race perfect for rangers, druids, and even rogues; they've got a fantastic +2 bonus to dexterity and +1 to wisdom, increased movement speed, and their signature Mask of the Wild ability. It turns the Druid into a legitimate frontliner without needing Circle of the Moon. Between their accessible paradigms, they’re ready to serve blends jobs as scouts, strikers, blasters, bolster casters, and controllers.Their spell list has a ton of one of a kind choices, and there is a solid accentuation on region control spells, and a large portion of the Druid’s best spells require Focus. Do you know what’s a bit less great? Druids of this circle have a complex relationship with the undead. In addition, Lizardfolk gain a Bite attack that can use their bonus action, fantastic proficiencies, bonus Temp HP sources, and can make weapons. Do these heralds of rot and decay have a place in an adventuring party? You. In fact, instead of Wild Shaping, you get buffs to stay alive in melee easier and deal damage! When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. This is 5 condition immunities. Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells. It’s not awful, and with spells like Cloudkill now in your toolkit, it has legitimate synergy with your class. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. Rather rare, for a regional guide! Poison damage is pretty easy to resist, but you get to add poison damage to “any target.” You could theoretically dual-wield and get 2d6 extra poison damage per turn, easily outpacing cantrips. And that might be a waste of time. Zombies can spend 1 reaction per rest to avoid dying if they took 10 or less damage, but you’ll have to expend that reaction immediately. Edit: Low level polearm master spore druid is crazy. Consider having both options, in case their AC is worse than their Constitution. Blind is hard to recover from! As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. You’ll have to consider. Creative Commons Attribution-ShareAlike 3.0 License. 5. The Circle of Spores druid is designed as a melee-range class without needing to Wild Shape. Also unlike Wild Shape, you can’t heal your temporary hitpoints, so it’s easier to lose the shield. Kenku’s got that Dexterity down pat, with a +2 to Dex, +1 Wisdom! As a half-caster, Rangers will augment a Druid’s spellcasting with additional spells (starting at level 2). The Circle of Spores is a great frontliner, and a fantastic alternative to Circle of the Moon. But, the extra benefits make a melee-centric build extremely viable. Read our, The Circle of Spores druid is designed as a melee-range class without needing to Wild Shape. Druid circles do not cross guild boundaries; the fact that a Golgari druid and a Selesnya druid both belong to the Circle of the Land does not necessarily create common ground between them. Click here to toggle editing of individual sections of the page (if possible). Today we build Nature’s Necromancer; a Circle of Spores Druid subclass found in Guildmasters’ Guide to Ravnica. Because these spells are so good, you can prepare a bunch of spells that are useful utility abilities. Really good for any frontlining druid. The creature uses the zombie statistics. Today is the Circle of Spores Druid… Well, there goes your reaction! Really weird, but hilarious. They’ll not be huge threats in a fight. It’ll scale quickly, increasing in dice size every 4 levels, but even then it’s only by 1 on average. Also gained at level 2, you can spend an action to expend a Wild Shape use. Considering how easy Blindness/Deafness is to cast, these are a good pair. Favourite Add to Spore Druid Necromancer - Hero - Twin Goddess - 3D Printed Resin Miniature | Dungeons and dragons | Cthulhu | Pathfinder | War Gaming FreshOrangeMinis. And in this case, a class from a non-standard rulebook is actually great! Kenku’s got that Dexterity down pat, with a +2 to Dex, +1 Wisdom! monsters are just itching to get some spores! It replaces the Druid’s Produce Flame quite readily, since disadvantage on attack rolls is so potent that it’s worth the risky Constitution save. That’s a lot! Of course, I hope you’ll become super obsessed with the Enneagram like me and use it as a tool for self-understanding and growth, but if you’re reading this guide, chances are you’re just here to make a good D&D character.. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. If you want a new spin on the frontlining Druid, Spores can show you a whole new world! Your options that you get for your spells always prepared are all great. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The second problem is the hitpoint problem. Wikidot.com Terms of Service - what you can, what you should not etc. As the class closest to the natural world, Druids are skilled in nature-based spells and have strong minds with high Intelligence and Wisdom. And clever usage of racial features and a high Strength or Dexterity score can really help you out. Nature deities are Gods and Goddesses who grant spells to, and are worshipped by, Druids, rangers and other naturally-inclined divine spellcasters. Then, the next time your zombie takes any damage, it’s guaranteed dead. They really want Wisdom to make the most out of spell slots, but they also want either Dexterity or Strength to be good at melee. In fact, instead of Wild Shaping, you get buffs to stay alive in melee easier. The brown mold releases spores that burst out in a cloud that fills a 15-foot cube centered on it, and the cloud lingers for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. The Guildmaster’s Guide to Ravnica opens up a new and interesting option with the Spore Druid. D&D 5E Circle of Spores Druid – Guildmasters’ Guide to Ravnica Dec 12, 2018 by wallyd2 in Character Creation and Classes. In addition, Lizardfolk gain a Bite attack that can use their bonus action, fantastic proficiencies, bonus Temp HP sources, and can make weapons. Circle of Spores Druids of the Circle of Spores find beauty in decay. He has taken 104658 points of damage. When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. As a druid, you gain the following class features. In combat, the zombie's turn comes immediately after yours. One of the best debuffs in the game, ignored! Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. Great if your GM’s on a hot streak that day. And they get to. But, if a monster is designed with 19-20 crit spots, or you’re fighting a Champion Fighter, you’re preventing a lot of pain. You’re rare amongst druids, in that undeath to you is normal and healthy… as long as they understand that they’re part of a cycle, rather than trying to replace the living world. It also scales a bit worse than Circle of the Moon, to 80 temp HP instead of the 120-ish of a Mammoth. How to Use This Guide. This is a fantastic way to get damage while enforcing your mastery of rot. That’s mean! […], The Horizon Walker is an oddly-themed archetype that has solid spells. Here is a playtest option for that feature: the Circle of Spores. Also, to get wolf form to hold, the only buff you *should* have to remove is your mask of the Bosquetender (thicketdweller, arboreal, etc). Really good for any frontlining druid. Commentdocument.getElementById("comment").setAttribute( "id", "ab1c97a5d1ac846722f24c30419f2609" );document.getElementById("hca82443cf").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. It’ll scale quickly, increasing in dice size every 4 levels, but even then it’s only by 1 on average. Also, you’d be much more accepted amongst evil parties! Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Read our Circle of Spores 5E Guide, and find out! At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. You regain all expended spell slots when you finish a long rest. Or, if you’re a real madman, you could multiclass with Monk to use Flurry of Blows. Find out what you can do. They are highly resistant to Slash and Freeze damage, but vulnerable to Pierce and Corrode damage. actually introduced a full subclass. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level. Any creature that ends its turn in the cloud must make a DC 13 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. They also tend to have some connection to the four … Druids of the Circle of Spores find beauty in decay. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. 53 best u/jeffp210 images on Pholder | Characterdrawing, Dn ... Sigfried Blackcloak, Human Spore Druid - Myth-Weavers. You want to set up situations where Spreading Spores is significant. Notably, this has a much, much shorter default time span than your Wild Shape. Just make sure you don’t spore yourself in the meanwhile! As a rare addition to a class’s toolkit, the Guildmaster’s Guide to Ravnica actually introduced a full subclass. My character was attacked by parasitic mushrooms and … To cast one of these druid spells, you must expend a slot of the spell’s level or higher. Change the name (also URL address, possibly the category) of the page. Combat control, utility, summons, defense, and damage. Druid 101: Circle of Spores - Posts - D&D Beyond. Circle … From shop UnseelieEnterprises. Check out how this page has evolved in the past. In general, you’re getting a great spread here. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC.