You need to use Good actions to clam them down or pick Evil actions to drive the peasants off before they can build their resolve. Halfway through the combat, Tristian will appear. (it's not actually a fight, but a book event, to ensure victory you need to have high stealth and mobility skills). Such as Agreement with Ioseph Sellemius, it gives you 500 BP, but will also increase the building cost by 25%. You can choose a side, or you can kill them both and explore the area by yourself. Valerie's quest Shelyn's Chosen requires you to travel to Oleg's Trade Post and face her former teacher. If you killed a sister and the barbarian's does not like you enough, Dugath and all other barbarians will attack you. Companion quest at this ACT includes Nok-Nok and Great Mother, Chase my Shadow, Judgment of the Gods etc. (Melted Shard of a Ring, Shard of Knight's Bracers etc)It's time to leave the area. I've utterly and completely cleared the SOB and am not trying to solve the Moon, Sun, and Rune puzzle. This location is, unsurprisingly, filled with spiders. The entrance to the Old Sycamore Caves is on the bottom right area of the map, and it's heavily guarded by kobolds. (Note: if troll invasion already happened, you can find Jubilost Narthropple here). However you need the mite relic to enter it, which was seized by kobolds. Buff your team and defeat the soul-eaters here and talk to the Defaced Sister, either let her leave or kill her to acquire the Cyclops Incense Burner. Hunter Ivar, also known as the Voice of the Dragon can be found at the edge of a cliff on the northwest, (but be careful of Hydra and Nereid on your way there) but right now you cant get much information from him and he will leave the area immediately after the conversation is over. Form your starting area, there's a group of Tatzlwyrms to your south, succeed a [Mobility 23] check and climb down to the coast. (Or you can have Harrim to help you). You should recruit all companions as soon as possible. If you pick strength, you need to pass [Intimidate] or [Stealth] check to avoid taking significant damage. Otherwise, you need to persuade them to let you in. Now head southeast, you will find the white panel at the eastmost chamber. ), After you place the three cogs in that statue, you need pass a  [Knowledge (Arcane) 20] check to learn the correct order. Report to Queen Bdaah, she will reward you and urges you to hunt Tartuccio. (if you can't find the hidden door, send one companion through the tunnel to the end and turn left, there's brazier, activate it to open the door. Silver Ring, Jade x5, 105 gold. (quest Moon Radishes for Bokken), Beneath the giant tree on the north side of the map is the mites' living area (Old Sycamore Caves). Her name was Elga Verniex. Therefore you can persuade them to leave your land peacefully, if you failed, you will have to fight them. (This Amiri's personal quest Prove Your Worth so bing her with you when you travel to Tuskgutter's Lair). Bartholomew, the mage here can sell you some wares. After you defeat the wisps you will find three unique coins, they are for quest Coins for a Dead Man's Eye. Make your way past the Astradaemon to the west, you will find some captive barbarians in a room. G. Dwarven Ruins Pathfinder: Kingmaker ... You’ll get the same loot regardless, and his statue will eventually disappear with other bodies (meaning that you can’t come back with a Flesh to Stone (6) spell later, in case you’re curious. But first, you need to defeat some bandits and save Oleg Leveton. 222 ratings. A pack of wolves and worg awaits you here, after you defeat them, you can find Ivar standing in front of some graves, with some Alpha worgs. Focus on the Defaced Sister and Redcaps, then take care of the stone golem. After the battle, talk to Hilla, she will tell you what happened here, and asks for help. To defeat it, you need to carefully buff all your characters, and use minions to draw it's attention. Now you need to figure out who sent you to a certain death and why. Clear the bandits in this region, but be careful, there are many traps outside the roads. After you destroyed the Everbloom flower, you will have some free time before you get the main quest of next ACT. At the west side of the wall, you climb over the wall or broaden the passage by force. (they mainly dealt lightning damage so use protection from energy spells is an good idea.) After the conversation, head north to the barbarian's camp. Linzi is one of your companions in Pathfinder: Kingmaker, she is a bard, consider develop her into a supportive character. (If you did not complete the quest Hour of Rage, you will also meet the Guardian of Bloom here, you can ask her more about her intention, but also make the battle more difficult. After you win the game, you can ask the host to answer three questions for you. (if you have traps you can set them before calling the nymph)The Nymph will summon a Young Hydra, a Ferocious Manticore and an Owlbear to the southeast, also some traps will appear out of nowhere. Dwarven Helm Shard. (They are an evil slaver organization, chose wisely how to deal with them.). If you complete one first, the other one will change a little. Defeat the centipedes in the north cavern and you can find another Token of the Dryad, and a chest with Taldan Warrior's Dog Tag and a Headband of Alluring Charisma +4. (there is a Shard of Knight's Bracers in this region). You can gain one by helping some rangers trapped on a high rock surrounded by wolves in the southeast part of the map. After you defeat them, don't forget to collect their heads. One of the servants transformed into an owlbear, after it killed. (persuade the refugee to stay gives your barony some stat bonus). There are lots of traders in this area, dont forget to buy some useful equipment before you start the tournament. But where is the third? I just did it, the loot is Full Plate +1, Belt of Physical Perfection (+2 to Str, Dex, & Con), Recipe for Onion Soup, and some gold. From the Overgrown Pool area heed the following directions: Northwest, Northwest, West. After you kill the undead and the giant, return to Amiri's friend to complete the Aimiri's companion quest. Then use statue #6 to end up with statues #3, #4 and #6 with their swords raised. First, head to the north, after clear the area you will find a panel to open light blue doors. There are lots of bandits and brawlers in the courtyard, and the stag lord is on a high ground in front of the building. When you're done with this area, make your way back to the Rushlight Fields area and from there follow the directions to another of Irovetti's staging grounds. Tips: Be very careful when you visit areas need to pass mobility or athletic checks, there usually are strong monsters wandering. If you passed [Knowledge (World) 30]  check you can understand what's going on here. If triggered, it sets off a Fireball (3) spell that deals 5d6 fire damage (Reflex DC 16 for half). The black cog is missing for me. Defeat the Ancient Wyvern in this area and loot for an Amulet of Natural Armor +2, then you can leave the area. If you tell it "Vordakai summoned me. Kesten would like to take action against this disease. Lots of traps can be found in the hallway, disarm them and venturing forth. Defeat them and leave the area. In one of the rooms, you will find some mite use kobolds as practice targets, let them stop is considered natural good action. If your character is good at fighting, you can try to fight your way out. Travel here with Linzi and Jubilost in your team, after reading the debate rules, Jubilost turned into a giant frog! They are split into three categories - storied items, artifacts and items of antique value. After you deal with the bandits, loot the camp, you can find an written order which updates the quest Stolen Land. Head west follow the river, Oleg's Trading Post is about one-day away. If you have Nok-Nok in your team, he will challenge the king himself. After Amiri talked to you about her former tribe has been sighted in the stolen land. Return to your capital, there's a random encounter that allows you to get back your throne. You need to pass Lore (Natural), Mobility, Athletics skills to get down to a body. Pass or fail you'll notice numerous tracks crossing the river, but if you pass you'll notice the track belong to humanoids of various sizes. Such as Bridge over Gudrin River, Ruined Watchtower etc. There's also a powerful mini-boss in the cave of Bridge over Gudrin River, don't visit there before you are ready. (however, you may want to kill Dugath, for he has a Belt of Physical Perfection +4 and Endless War, a +5 Greatsword). It's also not black, but red. Once you killed the goblins, talk to Kesten again and be ready to assault the Goblin Fort.