3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow by watanghttps://www.nexusmods.com/skyrim/mods/89516Showcasing v1.15aNo native … It's sort of a collision thing even in first-person, as the mesh detection of the arrow as soon as it's shot doesn't match up with where it's being detected. Adds many features and changes to bow gameplay. When you unsheathe and sheathe your bows, you'll see the camera pan over to this third position (as seen in the belt-fastened quivers video). Changing the FOV Using Skyrim.ini. Report Save. When shootin… All of these things can determine how much the arrow pops up when it's released. 1st person for when I’m in a building or dungeon. As you can tell from the title, my problem is that shooting a bow in 3rd person is really inaccurate, using the Archery Gameplay Overhaul mod. Not to be that guy, but when you shoot a bow the arrow does hop for the first few yards. Third-person aiming is different than first-person, even on static objects. It probably takes getting used to. For example, I personally recommend to leave it enabled even if you prefer play without auto-aim at all, it allows you to conveniently pursue deer and wolves on horseback while on foot you can be a hardcore archer again. 3. share. The powerful open-source mod manager from Nexus Mods. To change the default FOV in Skyrim:. And the reverse, I use 3rd person for melee because the weapons in 1st person obstruct my view of what's close to me). 2 years ago. Third person archery isnt so bad either, you get the occasional arrow going on its own when you shoot, but other than that, i think aiming is easier in third. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I'm using ABT 50% faster arrows as suggested in AGO's modpage and I've tried tweaking the skyrim.ini … Visible Favorited Gear may not compatible. Typically, you'll have two options for your 3rd person camera: idle, and combat. Mattiewagg - Dangerous Spell Comments RemovedLogicDragon - Skyrim - Enhanced Camera INIfadingsignal - Ring textures/meshes, This mod is opted-in to receive Donation Points. This includes Customizable Camera. Try putting equal time into 3rd person and report back. Arrows are nocked into the string and then drawn. New comments cannot be posted and votes cannot be cast. Check out WeMesh: http://apple.co/1e4cFwtOr search for WeMesh on your app store. If I tried the same thing from 5 or 10 yards, then the arrow will be above where I was aiming. Its a similar problem as Fallout 3's unplayable third person, although Skyrim did it much much better. Stops camera from changing zoom when unsheathing weapon. It's as if the arrow texture is just there for cosmetic purposes. Typically, you'll have two options for your 3rd person camera: idle, and combat. Arrows that are misfired accidentally before firing the bow result in a damage penalty. Also, another thing. The longer the amount of time taken to fully draw a bow, the more damage a shot will do, and the faster and farther an arrow will travel. The drop seems really random it really does my swede In. When wearing any heavy armours my view is totally blocked in first person by my own arm in first person and it appears the only fixes are for third person cameras. Some assets in this file belong to other authors. Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length. I liked it much better in oblivion where you had to account for the drop yourself. When i play skyrim i became accustomed to playing in the 3rd person mode, but every now and then i try to get back to 1st but i cant. level 1. Adding the following lines to skyrim.ini will make the camera more “over-the-shoulder”: [Camera] fMouseWheelZoomIncrement=0.05 … I think it works like a real bow. Help I have been tying to fix the first person bow animation since I installed XP32 Maximum Skeleton Extended & XP32 New Animation package. My guess is that the arrow is actually aimed just under/above the crosshair, maybe needs calibrating? with a couple hundred hours in, you don't really miss if the enemy is within your render max. When I switch to a bow, I set my view to 3rd person, it makes shooting easier for me, especially when battling against dragons. It takes getting used to but at least it's a skill that not only multiplies with perks/skills in game but also out of game. Press question mark to learn the rest of the keyboard shortcuts. Extended Archery Skill Tree. I think it's somehow engine bug. Archery gameplay overhaul is compatible. You can tweak Skyrim’s third-person camera view using two different methods. I find even In first person the trajectory of arrows seems to change depending on distance and target. Depending on the bow, type of bow, draw weight, let off (if there is), arrow type, arrow length. I would like to be able to use a bow and projectile magic in 3rd person, but the arrows do not go anywhere near where the crosshair points. Log in to view your list of favourite games. Except that system doesn't always work which means that sharpshooting can be really hard.
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